2.0,, GNU General Public License Website Papagayo is a free software made in for,. It works by importing an audio file, as well as writing the text for the audio and placing it accordingly. The program then uses a built-in dictionary to select the appropriate mouth for the spoken text. Modifications and dictionaries are available on the forum. Originally created as a tool for LostMarble's own Moho editor, the tool is being adopted by users and developers of several open source animation products (including and ) to add lip-sync features not available in the base software package. References [ ]. Papagayo is a lip-syncing program designed to help you line up phonemes (mouth shapes) with the actual recorded sound of actors speaking. Papagayo makes it easy to lip sync animated characters by making the process very simple. ![]() Could have a C4D importer written in fairly simple order, and it's becoming a very widely-used lip-sync solution for cost-sensitive users. Essentially all that's needed is a script to pull mouth morph shapes from a library (by name) based on Papagayo's output for a given track. Programming-wise it doesn't seem that difficult a task, but I've not played much with C4D morphs (nor have any available free time), or I'd just do it myself. One thing to note is that since there aren't other options, an enterprising developer who put together a nice Papagayo import package for C4D could potentially make a little money doing so. Hi, i find this topic interesting, so i cooked up a node plugin that will read files exported from papagayo, and output the phenome for a given frame, both as String and in the form of an index. See this screenshot: Besidse the name of the text-file, there's only one parameter at the moment: 'fill gaps'. If disabled, the node will only output a phenome only at the exact frame thats written in the text-file. If enabled, the node will output each phenome until the next phenome occurs (kinda like step interpolation i'd say). To use it with your projects you would have to connect the output port of the node to your morph-shape setup. You can download the plugin here (win only at the moment, will compile for mac if there is demand): ---------------------------------------------------------------------------------------------------- I'm open for suggestions as for how to improve it, let me know what you guys think! Cheers, Daniel. Hi, i updated the downloads above, mac version is included now. Also i updated the setup in the example.c4d, here is how the setup works: -------------------------------------------------------------------------- The Xpresso node reads the papagayo data and outputs which phenome should be used for a given frame. This information is fed into a coffee node that just decides which phenome-mouth texture to use, given the output from the plugin node. And thats it actually;-) I didnt test it very much, but you should be able to load any other papagayo exported data, and the mouth in the example scene should automatically adjust. Only thing you have to do by hand is to exchange the wave in the sound track in the timeline, for editor playback. Greets, Daniel.
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